It is impossible to outrun him while he is fleeing, but players can catch him in the act of healing and interrupt it by attacking him. Once he is sufficiently distant from each player, he will stop to inject himself with one of his vials. When he gets back up, there is a chance that he will cloak and flee at an extremely high speed to heal. This is the best time to throw a barrage of grenades to his possible escape routes to clog them up or focus fire. If teammates do not distract the Patriarch, he will usually attack the same target and a second hit often results in death.Īfter incurring a sufficient amount of damage, the Patriarch will fall to one knee. From a long distance it's possible to move or jump away from a rocket's path.Īfter firing a weapon, the Patriarch often charges up to a player while cloaked for a melee attack that knocks the victim backwards. However, the Patriarch can still shoot the ground near the obstacle to inflict damage. The best way to dodge a rocket is to take cover behind a large obstacle that is at least 5 meters away from the nearest wall from your side and staying on the move. Each rocket has a large splash radius, and can inflict severe damage even when the rocket impact is several metres away. When attempting to dodge a rocket, be mindful of any walls and obstacles around you. Even if player crouches behind a small cover, Patriarch will always miss its chaingun attack without changing target. This can result in multiple player deaths within seconds of chain-gun fire if caught in the open. If the Patriarch kills a player with his chain-gun, then he will switch to the next target instantaneously without ceasing fire. If the target does not find cover quickly, then they will generally incur a great amount of damage within seconds of exposure, and often die on higher difficulties even with high damage mitigation. His chain-gun, usually fired in two or three bursts. It can set off laid Pipe Bombs and he can use splash damage to kill players under cover. His rocket launcher is often a one-hit kill. It is advisable to find cover when he stops to ready one of his firearms. Inversely, if you are quick enough, you may be able to do rough-estimate aim using your player model, and shoot the Patriarch before the sequence is through. Occasionally, he may open fire without returning the camera to a player, which makes for an awkward and very dangerous experience. Try to find cover, even before the opening Patriarch sequence. The squad should therefore reach the trader before they complete the last wave prior to the Patriarch's. It is advised to keep the trader time to a minimum in order to reach and/or fortify a good position in time. See the specimen modifiers page for explanations of each field, as well as calculating for multiple players. During his second, he summons Clots and Crawlers, and during his last, he summons Clots, Crawlers and Stalkers. During his first retreat, the Patriarch summons Clots. The Patriarch can heal up to three times, and different types of specimens are summoned each time. After healing, he will often return to the players while cloaked and launch a melee attack, sometimes in the midst of the group. Upon sight of a player, the Patriarch will either use one of his firearms or sprint towards the player, possibly cloaking himself in the process.Īfter receiving sufficient damage, the Patriarch cloaks himself, summons specimens to his aid, and attempts to retreat to a safe location in order to heal. The camera will then return to the player character in first person. His other hand and his feet are mutated into claws.Īt the start of the final wave, the player's camera moves to a third-person view of the Patriarch performing his introductory taunt and walking towards the player. His left arm has been replaced below the elbow with a nerve-controlled assault platform housing a minigun and a rocket launcher. He has several other smaller tentacles surrounding it. He also has a very large tentacle extruding from the centre of his torso, which appears to hold a stinger beneath a fleshy bulb. His left eye still wears the shattered remains of his old glasses. His swollen right eye hangs out of its socket apparently due to his muscular retinal artery. He has a strap belt on his right leg that carries three large healing syringes which he uses to heal up when weak. The Patriarch is a 9-foot tall humanoid with long hair and a well-trimmed beard, wearing a torn-sleeved shirt and a belt.
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